Tempe, AZ · an escape room parlor of unusual character (480) 555-0193
The Odd Key Society
The Rooms How it Works The Vault Visit & Hours Private Events FAQ Book a Room

3 rooms · 60 minutes · bring your clever friends

Some doors want
to be opened

The Odd Key Society is a candlelit escape parlor in Tempe. You get one hour, one impossible room, and the distinct feeling that the furniture is watching you work

Members whisper that this very page keeps a secret. Curious people scroll slowly

No. I — The Rooms

Three rooms. One hour each.
Choose your trouble

Every room is hand-built, reset by humans, and refereed by a game master who is rooting for you slightly more than they let on

No. II — The Ritual

How an hour disappears

I

Claim a room

Book online or ring the parlor. Private by default — your booking is your room, no strangers added

II

The briefing

Arrive 15 minutes early. Your game master pours the story, sets the rules, and takes your coats. Probably returns them

III

Sixty minutes

The door closes. The clock starts. Hints arrive by brass bell if you want them — no shame, the rooms fight back

IV

The parlor photo

Win or lose, you exit to lamplight, a victory (or "moral victory") portrait, and the guest book awaiting your review

Eleanor Voss · 1858–1931 · Founding Keeper
“She Left us a map, and a promise.”

No. III — The Society

Founded on a bet.
Kept on a secret

The story goes that Eleanor Voss — cartographer, chemist, unrepentant snoop — wagered a rival that no door could keep her out for a full hour. She lost exactly once, bought the door, and built the Society around it.

A century-ish later, we keep her rules: every puzzle must be fair, every room must be beautiful, and every guest should leave feeling ten percent more cunning than they arrived

Members say Eleanor still leaves her clues in plain sight — on plaques, on signs, in the guest book. Read the way she read

No. IV — Members Enter Here

The Vault

Behind this door: a standing gift for anyone sharp enough to open it

The 6-character combination is hidden on this page — in plain sight, the way Eleanor liked it

Members Enter Here

This door only turns for the observant — and, admittedly, for JavaScript. No script? Solve it in person: tell the front desk what Eleanor left us

Optional, always. The rooms don't care whether you cracked the website — but we will be quietly impressed

No. V — Finding the Door

Visit the parlor

Hours of Operation

Wednesday – Thursday4:00 – 10:00 PM
Friday – Saturday2:00 – 11:00 PM
Sunday2:00 – 7:00 PM
Monday – Tuesdaythe Society convenes

The address

14 E Curio Lane, Tempe, AZ 85281

Two blocks off Mill Avenue, behind the door with the brass moth knocker. (Sample address.)

Arriving

Come 15 minutes before your slot for the briefing. Street parking after 6 PM is free; the Hayden garage is a 4-minute walk. Late? Ring us — (480) 555-0193 — we can usually shuffle the clock

Good to know

Lockers for bags and phones. The parlor pours coffee, tea, and reasonable advice while you wait. All rooms are on the ground floor; The Cartographer's Debt is fully wheelchair-navigable

Walk-ins welcome when the board shows a free room — booking wins

No. VI — The Guest Book

In their own handwriting

Three entries from the parlor guest book. (Sample reviews.)

“We came for a birthday and left plotting a heist. The game master stayed in character even while handing back my dropped keys, which I respect enormously.”
— Marisol T. · escaped The Cartographer's Debt
“Locks inside locks — I gasped twice All four of us were arguing by minute ten. Lovingly My sister found the thing inside the other thing. No spoilers Photos after: sweaty, delighted, already planning a rematch 45 seconds left on the clock. FORTY-FIVE 7/7 — would get locked in again tomorrow.”
— Priya N. · escaped The Midnight Pharmacy, barely
“The Understudy beat us soundly and I have never been happier to lose. Our team lead cried a little during the curtain call. Team building: achieved.”
— Dev K. · did not escape The Understudy

No. VII — Private Hires

Rent the whole Society

Team buildings, birthdays, bachelorx parties, and one memorable board meeting that never quite ended. Book all three rooms, run them head-to-head, and let the parlor keep score on the brass leaderboard

Up to 18 players Head-to-head scoring Catering welcome After-hours available
Enquire about a private hire

No. VIII — Sensible Questions

Before you're locked in

Is it scary?

No jump scares, no actors grabbing you, nothing gory. Our rooms trade in curiosity, not fear — The Midnight Pharmacy is dim and moody, but the only thing chasing you is the clock. And you're never actually locked in; every door opens from the inside

Can we bring kids?

Ages 10+ are welcome with an adult in the room. The Cartographer's Debt is the family favorite; we'd hold The Understudy for 14 and up — it's mean (affectionately)

What if we're late?

There's a 10-minute grace window — after that we trim your game time so the next party starts on schedule. Truly stuck? Call us; the clock has been known to show mercy exactly twice

We're a big group — what's the move?

Seven or more? Split across two or three rooms and race — same start time, brass leaderboard, eternal bragging rights. For 12+, ask about a private hire; the whole parlor can be yours

No. IX — Claim an Hour

Book a room

Pick your room and your evening — we'll confirm by text within the hour, usually much faster. Rooms are private to your party

Prefer a human? Ring (480) 555-0193 during parlor hours

$34 per player · groups of 6+ from $29 (sample pricing)

Demo form — nothing is sent. The live site confirms by text within the hour

Consider it held

We'll confirm your room by text within the hour

(Demo site — no booking was actually sent.)

A Rendevo demo — get yours →